頂鑫棋

三個黄金四邊形的巧妙結合

中文 | English

頂鑫棋規則

遊戲目標

我們把「一個棋子的端點正好落在另一個棋子的邊上」稱作「頂鑫結構」。本棋的目標就是形成「頂鑫結構」得到分數,兩局總分高者獲勝。

棋子描述

本遊戲雙方的棋子尺寸和規格相同,描述如下:

36° 144° 108° 72° φ 1 1 φ² 36° 108° 144° 72° φ² 1 1 36° 108° 72° 144° 2 1 1 φ

落子規則

先手方開始行動,之後雙方輪流行動。

每方每種棋子有9個,則每方一共有27個棋子。除了先手方的第一回合及後手方的最後回合只放一個棋子之外,每方每回合要放兩個棋子。

先手方首回合將把他的一個棋子放至棋盤中心,此後每一方的回合中,他所放的每一個棋子都要滿足以下條件:

1,每個棋子落下時,它的其中一條邊要完全貼合一個在場上已有的「對方棋子」的一條邊。

2,這個棋子不能跟場上已有的棋子的面重疊。

3,這個棋子不能有另一條邊跟場上的其它棋子貼合,包括部分重合但不完全貼合的情況。

4,這個棋子每一個懸空的端點都不能跟場上已有的棋子的端點重合。

5,這一回合所放的兩個棋子都一定要貼合到同一個「對方棋子」的兩個不同的邊上,對方在上一回合必須保證至少有一個棋子能使本方在這一回合中合規放置兩個棋子。

6,當兩手棋落下之後,其中一個棋子跟場上已有棋子或者這兩個棋子形成了可計分的頂鑫結構,則允許這兩手棋不落在同一個「對方棋子」上。

計分規則

1,當一個棋子的端點正好落在另一個棋子的邊上時,即形成了一個「頂鑫結構」,前者為「頂棋」,後者為「鑫棋」。

2,從鑫棋沿邊貼邊走到頂棋,每經過一個棋子計一分,頂棋和鑫棋本身不算,則經過多少個棋子就計多少分。

3,如果一個棋子被多個棋子在同一點頂到,則把從鑫棋沿邊貼邊走到這些「頂到它的棋子」中最近的一個看作是頂棋。

4,在遊戲開始前需要選擇是計分給頂棋所屬一方,還是計分給鑫棋所屬一方。

勝負判定

1,本遊戲需要互換先手玩兩局,之後把兩局的分數加起來,分高者獲勝。

2,當一方認為對方在上一回合違反規則,他可以申請仲裁,仲裁結果將直接決定最終勝負。

Brace the TriGolden Rules

Game Objective

A "Bracing TriGolden Structure" is formed whenever a vertex of one piece rests exactly on an edge of another piece. The objective of the game is to score points by constructing "Bracing TriGolden Structures." The player with the higher cumulative score across two games wins.

Piece Description

Both players' pieces are identical in size and specification, described as follows:

36° 144° 108° 72° φ 1 1 φ² 36° 108° 144° 72° φ² 1 1 36° 108° 72° 144° 2 1 1 φ

Placement Rules

The first player takes the opening turn, after which players alternate turns.

Each player possesses 9 pieces of each piece type, totaling 27 pieces per player. Except for the first player's initial turn and the second player's final turn—during which only a single piece is placed—each player must place exactly two pieces on their turn.

The first player places their first piece at the center of the board. On all subsequent turns, every piece placed by a player must satisfy the following conditions:

1. Upon placement, one edge of the piece must be fully contiguous and aligned flush with an edge of an opponent's piece currently on the board.

2. The piece must not cause any interior overlap with the face of any piece already on the board.

3. No other edge of the piece may touch or align with any other piece on the board, including partial edge overlaps.

4. None of the piece's unattached vertices may coincide with any vertex of any piece already on the board.

5. Both pieces placed in the same turn must align with two distinct edges of the exact same opponent piece. The opponent is obligated on their preceding turn to ensure that at least one of their pieces permits a legal placement of two pieces on the current turn.

Exception: After both pieces have been placed, if either piece forms a scoring Bracing TriGolden Structure with existing pieces on the board or with the two newly placed pieces themselves, the two pieces are permitted to align with different opponent pieces.

Scoring Rules

1. When a vertex of one piece touches an edge of another piece, a "Bracing TriGolden Structure" is created. The piece contributing the vertex is designated the "Bracing Piece," and the piece contributing the edge is designated the "TriGolden Piece."

2. Trace an edge-to-edge path from the TriGolden Piece to the Bracing Piece along contiguous pieces. One point is awarded for each intermediate piece along the path (excluding the TriGolden Piece and the Bracing Piece themselves).

3. If a piece's edge is touched at the exact same point by the vertices of multiple pieces, the path distance is calculated to the closest touching piece when moving edge-to-edge from the TriGolden Piece, which is then regarded as the Bracing Piece.

4. Prior to the start of the game, players must agree whether points accrue to the owner of the Bracing Piece or the owner of the TriGolden Piece.

Determining Victory

1. A full match consists of two games with players swapping the opening initiative. Scores from both games are summed, and the player with the higher total score wins.

2. If a player claims that their opponent committed a rule violation during the preceding turn, they may request an official arbitration. The ruling of the arbitration immediately determines the outcome of the match.

操作說明

界面介紹

畫面中間是棋盤,玩家控制區在棋盤兩側;若是手機等窄螢幕,則控制區改為顯示在棋盤的上方與下方。

控制 棋盤 控制
電腦 / 平板:控制區在左右兩側
控制區 棋盤 控制區
手機:控制區在上下兩側

棋盤控制

棋盤內有一個工具欄。點擊棋盤的空白區域,工具欄會切換成「方向控制」(可平移、縮放棋盤);再點擊一次空白區域,則會切換回工具欄。

工具欄 方向控制

點擊棋盤空白處,工具欄與方向控制會互相切換

計分標記

「頂棋計分」與「鑫棋計分」是雙方控制區內的圓形標記,作用有三個:

1,提醒玩家目前這一局所選擇的計分方式(頂棋得分或鑫棋得分)。

2,外圈亮起代表目前輪到哪一方行動。

3,若正好輪到自己的回合,點擊這個標記可以把自己切換為默認等級的 AI 控制。

頂棋計分 鑫棋計分 外圈亮起 = 目前輪到該方行動

確認取消

當一回合的行動結束,點擊「打勾」確認這一回合;如果想取消這回合所有已放置的行動,點擊「打叉」取消。

打勾確認 打叉取消

AI 控制

當一方由 AI 控制時,他的「打勾按鈕」會換成一個 AI 圖標;點擊它會切換 AI 等級,點擊「打叉」則會把這一方切回人類控制。

當還沒輪到的一方是人類控制時,他的「打勾」位置會顯示為一個綠色的 AI 圖標;點擊它會由這個默認等級的 AI 立即接管該方。

綠色:未接管 點擊即由AI接管 藍色:AI控制中 點擊切換AI等級 打叉 切換回人類 AI 等級依序循環:簡單 → 困難 → 專家 → 自訂

棋子按鈕

點擊控制區內的一個棋子,它會被選中;再次點擊已選中的棋子,則這個棋子會翻轉(改變正反面)。

未選中 選中後再次點擊即翻轉

當有己方棋子被選中時,如果點擊棋盤上的一個對方棋子,這個對方棋子的中心會顯示一個藍點,同時己方選中棋子的所有可放置位置,會以半透明形式顯示在棋盤上;點擊其中一個半透明棋子,棋子就會落在該處。

粉紅色為對方棋子(藍點為選取標記),綠色半透明為己方棋子可放置的位置,其中一個會成為實際落下的棋子

開局時,點擊己方任一棋子,它會自動落在棋盤中心;接著按住棋盤並拖動,可以把這個棋子旋轉至任意角度,最後點擊「確認」即可結束回合。

按住棋盤拖動即可旋轉棋子

How to Play

Interface Overview

The board sits in the middle of the screen, with each player's control panel on either side. On narrow screens such as phones, the control panels move to the top and bottom of the board instead.

Panel Board Panel
Desktop / Tablet: panels on left & right
Panel Board Panel
Mobile: panels on top & bottom

Board Controls

The board has a toolbar. Tapping an empty area of the board switches the toolbar into "direction controls" (pan and zoom); tapping the empty area again switches it back to the toolbar.

Toolbar Direction Ctrl

Tap an empty area of the board to toggle between the toolbar and direction controls

Score Markers

The "TriGolden Score" and "Bracing Score" markers are the round icons on each player's panel. They serve three purposes:

1. They show which scoring mode was chosen for this game (points to the TriGolden piece or the Bracing piece).

2. The lit outer ring shows whose turn it currently is.

3. On your own turn, tapping this marker hands control of your side over to the default-level AI.

TriGolden Score Bracing Score Lit ring = it's this side's turn

Confirm / Cancel

When you're done acting for the turn, tap the check mark to confirm it. To cancel every piece placed this turn, tap the cross mark instead.

Confirm Cancel

AI Control

When a side is under AI control, its check-mark button is replaced with an AI icon; tapping it cycles the AI's difficulty level, and tapping the cross mark switches that side back to human control.

When it's not a human side's turn yet, its check-mark button shows a green AI icon instead; tapping it immediately hands that side over to the default-level AI.

Green: idle tap to hand over to AI Blue: AI active tap to cycle AI level Cross back to human AI level cycles: Easy → Hard → Expert → Custom

Piece Buttons

Tap a piece in your control panel to select it. Tap the already-selected piece again to flip it over.

Not selected Selected: tap again to flip

While a piece is selected, tapping an opponent piece on the board marks its center with a blue dot, and every legal placement for your selected piece appears as a translucent preview on the board. Tap one of the translucent previews to place your piece there.

Pink is the opponent piece (blue dot = the tapped target). Translucent green pieces are your piece's possible placements; one of them becomes the actual placed piece.

On the opening turn, tap any of your pieces and it will automatically drop to the center of the board. Then press and drag on the board to rotate that piece to any angle, and tap "Confirm" to end the turn.

Press & drag on the board to rotate

申請仲裁

確定要申請仲裁嗎?
如果存在合規的落子方式,將自動落子並直接判負。

仲裁結果

遊戲結束

遊戲資訊

棋譜導出 / 導入

AI 設定 (AI Settings)

玩家二
人類
簡單AI
困難AI
專家AI
自訂AI
玩家一
人類
簡單AI
困難AI
專家AI
自訂AI
限時 (秒)
0
6
6
6
0
6
6
6