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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

改進:
一,當保存時,如果不是動畫,則文件名為ejsolid_static_yyyymmdd_hhiiss.svg,如果是動畫則把static換成animate。日期和時間要用new Date()。

二,增加mini模式,div.ejsolid將寫有json數據,把它作為data傳入。本模式只顯示div#ejs-svg-container,把兩個checkbox選項絕對定位至它的左上角並改小。

三,在ejs-upload-trigger的右方新增一個download data按鈕,當點擊時將下載一個json文件,文件名為ejsolid_data_yyyymmdd_hhiiss.json。包含設置面板中的全部數據,將用於mini模式。

四,當頁面刷新時,js要把設置面板設的每一個輸入框設為初始值。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。



gemini pro你好:

代码: 全选

以下是針對您提出的四項改進要求的具體代碼修改。所有修改細節、程式碼與註解均已轉換為英文。

### 1. 新增時間戳記工具函式與修正 SVG 儲存檔名命名邏輯

在類別中新增一個用來格式化時間戳記的輔助方法 `getTimestamp()`,並修改原有儲存按鈕的點擊監聽事件。

**在類別中新增輔助方法 (Add helper method inside class):**

```javascript
  /**
   * Generates a formatted timestamp string (yyyymmdd_hhiiss) using current Date.
   * @returns {string} Formatted timestamp.
   */
  getTimestamp() {
    const now = new Date();
    const pad = n => String(n).padStart(2, '0');
    return `${now.getFullYear()}${pad(now.getMonth() + 1)}${pad(now.getDate())}_` +
           `${pad(now.getHours())}${pad(now.getMinutes())}${pad(now.getSeconds())}`;
  }

```

**修改 `bindEvents()` 中負責儲存 SVG 的部分 (Update SVG save logic inside `bindEvents()`):**

```javascript
    // Update the filename generation logic during SVG export
    this.dom.saveBtn.onclick = () => {
      if (!this.state.lastSvg) return;
      const isAnim = this.dom.animToggle.checked;
      const filename = `ejsolid_${isAnim ? 'animate' : 'static'}_${this.getTimestamp()}.svg`;

      const blob = new Blob([this.state.lastSvg], { type: 'image/svg+xml' });
      const url = URL.createObjectURL(blob);
      const a = document.createElement('a');
      a.href = url;
      a.download = filename;
      a.click();
      URL.revokeObjectURL(url);
    };

```

---

### 2. 擴充結構以支援 `mini` 模式與對應的精簡型 CSS 樣式

在構造函數中先備份原始的 JSON 文本,並在 `renderDOM()` 中判定是否載入 `mini` 模式的 DOM 佈局。這能隱藏不必要的側邊欄,僅保留 SVG 區塊,並將縮小版的控制項絕對定位至左上角。

**修改 `constructor(containerSelector)` 以暫存原始 JSON (Capture raw JSON string):**

```javascript
    // Add rawJsonData to state before renderDOM clears text content
    this.state = {
      rotMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1],
      lastSvg: '',
      isDragging: false,
      lastX: 0,
      lastY: 0,
      objData: `v 0.0 0.0 1.077364...`, // default raw fallback
      parsedModel: null,
      rawJsonData: this.container.textContent.trim() // Cache the config JSON
    };

```

**在 `injectCSS()` 結尾追加樣式 (Append mini mode CSS into `injectCSS()`):**

```javascript
    // Style configurations for the absolute-positioned mini controls overlay
    styleSheet.innerText += `
        .ejs-mini-controls { position: absolute; top: 8px; left: 8px; z-index: 20; display: flex; gap: 6px; background: rgba(255, 255, 255, 0.75); padding: 4px 6px; border-radius: 4px; box-shadow: 0 1px 3px rgba(0,0,0,0.15); }
        .ejs-mini-controls label { font-size: 10px; font-family: sans-serif; display: flex; align-items: center; gap: 4px; cursor: pointer; }
        .ejs-mini-controls input[type="checkbox"] { width: 28px !important; height: 16px !important; }
        .ejs-mini-controls input[type="checkbox"]::after { width: 12px !important; height: 12px !important; top: 2px !important; left: 2px !important; }
        .ejs-mini-controls input[type="checkbox"]:checked::after { transform: translateX(12px) !important; }
    `;

```

**修改 `renderDOM()` 邏輯 (Conditional layout layout inside `renderDOM()`):**

```javascript
  renderDOM() {
    if (this.mode === 'mini') {
      // Mini mode: render only the SVG container and small overlay checkboxes
      this.container.innerHTML = `
        <div class="ejsolid-mini-container" style="position: relative; display: inline-block;">
          <div class="ejs-mini-controls">
            <label><input type="checkbox" class="ejs-perspective" /> Persp</label>
            <label><input type="checkbox" class="ejs-anim-toggle" /> Anim</label>
          </div>
          <div id="ejs-svg-container"></div>
          
          <div style="display: none;">
            <input type="number" class="ejs-canvas-size" value="480"/>
            <input type="number" class="ejs-content-size" value="360"/>
            <input type="number" class="ejs-opacity" value="1"/>
            <input type="number" class="ejs-stroke-width" value="1"/>
            <input type="color" class="ejs-stroke-color" value="#000000"/>
            <input type="number" class="ejs-anim-time" value="7"/>
            <input type="number" class="ejs-anim-angle" value="0"/>
            <input type="number" class="ejs-frame-int" value="0.25"/>
            <button type="button" class="ejs-upload-trigger"></button>
            <input type="file" class="ejs-file-input" />
            <button type="button" class="ejs-save-svg"></button>
          </div>
        </div>
      `;
    } else {
      // Main mode: standard control panel layout ...
      // (Keep existing sidebar layout here)
    }
  }

```

---

### 3. 新增下載設定參數 JSON 資料按鈕 (Download Data)

在控制台新增按鈕,用於打包設定面板狀態及當前 3D 模型數據至一個外部 JSON 檔中。

**在 `renderDOM()` 中新增按鈕佈局 (Add Download Data button next to upload trigger):**

```javascript
    // Inside Main Mode layout template string:
    `<h2>Raw Data (${this.mode})</h2>
     <div class="ejsolid-control-group">
         <input type="file" class="ejs-file-input" accept=".obj" style="display: none" />
         <button type="button" class="ejs-upload-trigger">Choose OBJ File</button>
         <button type="button" class="ejs-download-data" style="margin-left: 8px;">Download Data</button>
     </div>`

```

**在 `cacheDOM()` 綁定此按鈕 (Cache reference inside `cacheDOM()`):**

```javascript
    this.dom.downloadDataBtn = this.container.querySelector('.ejs-download-data');

```

**在 `bindEvents()` 中新增點擊下載邏輯 (Add click handler inside `bindEvents()`):**

```javascript
    // Set up download event listener for the aggregated JSON configuration
    if (this.dom.downloadDataBtn) {
      this.dom.downloadDataBtn.onclick = () => {
        const configData = {
          objData: this.state.objData,
          canvasSize: this.dom.canvasNum.value,
          contentSize: this.dom.contentNum.value,
          opacity: this.dom.opacityNum.value,
          strokeWidth: this.dom.strokeWidthNum.value,
          strokeColor: this.dom.strokeColorPicker.value,
          perspective: this.dom.perspective.checked,
          animate: this.dom.animToggle.checked,
          animTime: this.dom.animTime.value,
          animAngle: this.dom.animAngle.value,
          frameInt: this.dom.frameInt.value,
          colors: {}
        };
        
        // Export polygon face side colors map
        this.config.sides.forEach(s => {
          const el = this.container.querySelector(`.hex-${s}`);
          if (el) configData.colors[s] = el.value;
        });

        const blob = new Blob([JSON.stringify(configData, null, 2)], { type: 'application/json' });
        const url = URL.createObjectURL(blob);
        const a = document.createElement('a');
        a.href = url;
        a.download = `ejsolid_data_${this.getTimestamp()}.json`;
        a.click();
        URL.revokeObjectURL(url);
      };
    }

```

---

### 4. 重新整理或初始化時重設輸入框與面板預設值

改寫 `initApp()` 生命週期方法,讓主模式在載入時自動將所有欄位初始化為指定初始值;若為 Mini 模式,則直接解析傳入的 JSON 字串。

**重寫 `initApp()` 方法 (Overwrite `initApp()` for default setups):**

```javascript
  /**
   * Initializes the application state, ensures inputs reset to baseline values,
   * or parses internal JSON configuration if loaded under mini mode.
   */
  initApp() {
    if (this.mode === 'mini') {
      try {
        const jsonData = JSON.parse(this.state.rawJsonData || "{}");
        if (jsonData.objData) this.state.objData = jsonData.objData;
        if (jsonData.canvasSize) this.dom.canvasNum.value = jsonData.canvasSize;
        if (jsonData.contentSize) this.dom.contentNum.value = jsonData.contentSize;
        if (jsonData.opacity) this.dom.opacityNum.value = jsonData.opacity;
        if (jsonData.strokeWidth) this.dom.strokeWidthNum.value = jsonData.strokeWidth;
        if (jsonData.strokeColor) this.dom.strokeColorPicker.value = jsonData.strokeColor;
        if (jsonData.perspective !== undefined) this.dom.perspective.checked = jsonData.perspective;
        if (jsonData.animate !== undefined) this.dom.animToggle.checked = jsonData.animate;
        if (jsonData.animTime) this.dom.animTime.value = jsonData.animTime;
        if (jsonData.animAngle) this.dom.animAngle.value = jsonData.animAngle;
        if (jsonData.frameInt) this.dom.frameInt.value = jsonData.frameInt;
        
        if (jsonData.colors) {
          Object.keys(jsonData.colors).forEach(s => {
            this.config.defaultColors[s] = jsonData.colors[s];
          });
        }
      } catch (e) {
        console.error("EjSolid: Failed to process mini-mode inline configuration.", e);
      }
    } else {
      // Forcefully assign predefined default values to form controls on every page load
      this.dom.canvasNum.value = 480;
      this.dom.contentNum.value = 360;
      this.dom.opacityNum.value = 1.0;
      this.dom.strokeWidthNum.value = 1.0;
      this.dom.strokeColorPicker.value = '#000000';
      this.dom.perspective.checked = false;
      this.dom.animToggle.checked = false;
      this.dom.animTime.value = 7.0;
      this.dom.animAngle.value = 0;
      this.dom.frameInt.value = 0.25;

      this.config.sides.forEach(s => {
        const el = this.container.querySelector(`.hex-${s}`);
        if (el) el.value = this.config.defaultColors[s];
      });
    }

    // Erase stale models and invoke initial frame rendering
    this.state.parsedModel = null;
    this.draw();
  }

```
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

191不太行
附件
ejsolid191.js
(35.83 KiB) 已下载 17 次
ejsolid19.js
(29.3 KiB) 已下载 16 次
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

改進:
一,download data按鈕應和upload data按鈕並排,且使用相同樣式,但顏色不同。

二,download data的jspn數據中應該包含this.state的所有數據,包括當前旋轉的角度等。

三,mini模式無效,查明原因。當mini模式時,div.ejsolid的mode=mini,json數據會保存在它的innerHTML。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。



gemini fast:

代码: 全选

To address your requirements, I have refined the button styling, expanded the JSON export state, and fixed the `mini` mode initialization logic.

### 1. Unified Button Layout and Styling

In the `injectCSS` method, add a specific color for the download button to distinguish it while keeping the shared "Raw Data" group layout.

```javascript
/* In injectCSS() */
// Update .ejsolid-control-group to allow horizontal layout for raw data buttons
.ejsolid-control-group.raw-data-row { display: flex; flex-direction: row; gap: 8px; }
.ejsolid-control-group.raw-data-row button { flex: 1; padding: 10px; }

// Specific styles for the two buttons
.ejs-upload-trigger { background-color: #6c757d !important; }
.ejs-download-data { background-color: #4361ee !important; }

```

In `renderDOM()`, wrap the buttons in the new class:

```javascript
/* In renderDOM() - Main Mode section */
<h2>Raw Data</h2>
<div class="ejsolid-control-group raw-data-row">
    <input type="file" class="ejs-file-input" accept=".obj" style="display: none" />
    <button type="button" class="ejs-upload-trigger">Upload OBJ</button>
    <button type="button" class="ejs-download-data">Download Data</button>
</div>

```

---

### 2. Expanded JSON Export (Full State)

Update the `downloadDataBtn.onclick` event inside `bindEvents()` to include the rotation matrix and all internal state properties.

```javascript
/* In bindEvents() */
this.dom.downloadDataBtn.onclick = () => {
  const configData = {
    // Persistent State
    rotMatrix: this.state.rotMatrix,
    objData: this.state.objData,
    
    // UI Settings
    canvasSize: this.dom.canvasNum.value,
    contentSize: this.dom.contentNum.value,
    opacity: this.dom.opacityNum.value,
    strokeWidth: this.dom.strokeWidthNum.value,
    strokeColor: this.dom.strokeColorPicker.value,
    perspective: this.dom.perspective.checked,
    animate: this.dom.animToggle.checked,
    animTime: this.dom.animTime.value,
    animAngle: this.dom.animAngle.value,
    frameInt: this.dom.frameInt.value,
    
    // Custom Face Colors
    colors: {}
  };
  
  this.config.sides.forEach(s => {
    const el = this.container.querySelector(`.hex-${s}`);
    if (el) configData.colors[s] = el.value;
  });

  const blob = new Blob([JSON.stringify(configData, null, 2)], { type: 'application/json' });
  const url = URL.createObjectURL(blob);
  const a = document.createElement('a');
  a.href = url;
  a.download = `ejsolid_config_${this.getTimestamp()}.json`;
  a.click();
  URL.revokeObjectURL(url);
};

```

---

### 3. Fixing Mini Mode and Auto-Init

The `mini` mode failed because the `DOMContentLoad` listener only looked for `mode="main"`, and the data extraction logic for `rawJsonData` needed to be more robust to handle `innerHTML`.

**Update `constructor` to capture initial HTML:**

```javascript
/* In constructor() */
this.state = {
  // ... other properties
  rawJsonData: this.container.innerHTML.trim() // Changed from textContent to innerHTML
};

```

**Update `initApp()` to restore the Rotation Matrix:**

```javascript
/* In initApp() - Mini Mode Logic */
if (jsonData.rotMatrix) this.state.rotMatrix = jsonData.rotMatrix;

```

**Update Auto-Init logic at the bottom of the file:**

```javascript
/* At the very end of the file */
document.addEventListener('DOMContentLoaded', () => {
  // Select all instances regardless of mode
  const instances = document.querySelectorAll('div.ejsolid');
  instances.forEach(el => {
    const selector = el.id ? `#${el.id}` : null;
    // Fallback: Use a temporary data attribute if no ID exists to ensure unique selection
    if (!selector) {
        const tempId = 'ejs-' + Math.random().toString(36).substr(2, 9);
        el.setAttribute('id', tempId);
        new EjSolid(`#${tempId}`);
    } else {
        new EjSolid(selector);
    }
  });
});

```

---

### Summary of Fixes

1. **Layout:** The buttons are now side-by-side with identical padding/font styles but distinct colors (Grey for Upload, Blue for Download).
2. **Data Integrity:** The `rotMatrix` is now saved/loaded, ensuring the 3D orientation is preserved across sessions.
3. **Mini Mode:** The auto-initialization now detects all `div.ejsolid` elements and correctly parses the JSON configuration embedded inside the `div` tags.


gemini pro:

代码: 全选

Here are the specific modifications needed to achieve your goals. All explanations and code comments are provided in English.

### 1. Update the Constructor & Auto-Init to Fix `mini` Mode

**Reasoning:** The `mini` mode fails to initialize because the auto-initialization script at the bottom of the file strictly looks for elements with `mode="main"`. Furthermore, modifying the constructor to accept DOM elements directly allows us to use `querySelectorAll` to initialize multiple instances correctly, whether they are `main` or `mini`.

**Changes:**
Update the `constructor` signature to handle both selectors and elements, and replace the `DOMContentLoaded` listener at the very end of the file.

**Replace the `constructor` (Lines 6-10):**

```javascript
  constructor(containerSelector) {
    // Allow passing a DOM element directly or a selector string
    this.container = typeof containerSelector === 'string' ? document.querySelector(containerSelector) : containerSelector;
    if (!this.container) return;

    // Properties initialization

```

**Replace the Auto-init at the bottom of the file (Lines 521-525):**

```javascript
// Auto-init
document.addEventListener('DOMContentLoaded', () => {
  // Select all instances, regardless of their mode, and initialize them
  document.querySelectorAll('div.ejsolid').forEach(container => {
    new EjSolid(container);
  });
});

```

---

### 2. Update CSS & HTML to Align Buttons

**Reasoning:** Wrapping the buttons in a new `.ejsolid-file-actions` container with flexbox ensures they sit side-by-side and span the available width evenly. Applying distinct background colors distinguishes their functions.

**Replace the button CSS in `injectCSS()` (Around Line 63):**

```javascript
        .ejsolid-val { font-family: monospace; font-weight: bold; color: #3a86ff; width: 40px; text-align: right; }
        
        /* New file actions wrapper and unified button styles */
        .ejsolid-file-actions { display: flex; flex-direction: row; gap: 10px; width: 100%; }
        .ejsolid-wrapper button.ejs-upload-trigger, .ejsolid-wrapper button.ejs-download-data { border: 2px solid transparent; display: flex; align-items: center; justify-content: center; gap: 8px; padding: 7px; border-radius: 7px; font-size: 14px; flex: 1; color: white; cursor: pointer; }
        .ejsolid-wrapper button.ejs-upload-trigger { background-color: #6c757d; }
        .ejsolid-wrapper button.ejs-upload-trigger:hover { background-color: #4a4e69; }
        .ejsolid-wrapper button.ejs-download-data { background-color: #2a9d8f; }
        .ejsolid-wrapper button.ejs-download-data:hover { background-color: #21867a; }
        
        .ejs-download-btn { background: var(--accent); color: white; border: none; padding: 12px 30px; border-radius: 25px; cursor: pointer; font-weight: 600; font-size: 1rem; transition: transform 0.2s, background 0.2s; }

```

**Replace the HTML structure in `renderDOM()` (Around Line 106):**

```javascript
            <div class="ejsolid-panel ejsolid-left">
                <h2>Raw Data</h2>
                <div class="ejsolid-control-group ejsolid-file-actions">
                    <input type="file" class="ejs-file-input" accept=".obj" style="display: none" />
                    <button type="button" class="ejs-upload-trigger">Upload Data</button>
                    <button type="button" class="ejs-download-data">Download Data</button>
                </div>
                <h2>Visibility</h2>

```

---

### 3. Include `this.state` in JSON Download & Parse it on Load

**Reasoning:** You requested all state data (like the rotation matrix) to be preserved. We construct the downloaded JSON to extract `...this.state` while carefully omitting bulky/cached data (`parsedModel`, `lastSvg`, `rawJsonData`) to prevent giant file sizes. We then restore this state inside `initApp()`.

**Replace the JSON export logic in `bindEvents()` (Around Line 266):**

```javascript
    // Set up download event listener for the aggregated JSON configuration
    if (this.dom.downloadDataBtn) {
      this.dom.downloadDataBtn.onclick = () => {
        const configData = {
          // Spread state data, but exclude heavy cached objects/strings
          state: {
            ...this.state,
            parsedModel: undefined,
            lastSvg: undefined,
            rawJsonData: undefined
          },
          objData: this.state.objData,
          canvasSize: this.dom.canvasNum.value,
          contentSize: this.dom.contentNum.value,
          opacity: this.dom.opacityNum.value,
          strokeWidth: this.dom.strokeWidthNum.value,
          strokeColor: this.dom.strokeColorPicker.value,
          perspective: this.dom.perspective.checked,
          animate: this.dom.animToggle.checked,
          animTime: this.dom.animTime.value,
          animAngle: this.dom.animAngle.value,
          frameInt: this.dom.frameInt.value,
          colors: {}
        };
        
        // Export polygon face side colors map

```

**Update `initApp()` to restore the exported state data (Around Line 293):**

```javascript
  initApp() {
    if (this.mode === 'mini') {
      try {
        const jsonData = JSON.parse(this.state.rawJsonData || "{}");
        if (jsonData.objData) this.state.objData = jsonData.objData;
        
        // Restore exported state properties (e.g., rotation matrix)
        if (jsonData.state) {
          Object.assign(this.state, jsonData.state);
        }

        if (jsonData.canvasSize) this.dom.canvasNum.value = jsonData.canvasSize;

```
上次由 ejsoon 在 2026年 5月 16日 18:17,总共编辑 1 次。
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

改進:
一,導出json應該只包含state中的objData,外面不需要再多餘增加一個。

二,upload data除了允許obj格式,也應該允許導出的json格式。

三,mini模式仍然出錯,原因包括在bindEvents中為dom綁定事件,但是mini模式可能都沒有這些dom。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。


gemini pro加油:

代码: 全选

Here are the required modifications to fix the `mini` mode errors, support JSON uploads, and properly structure the exported JSON data. All explanations and comments are in English.

### 1. Update HTML Accept Attribute to Allow `.json` Files

**Reasoning:** The file input needs to accept both `.obj` and `.json` extensions.

**Modify `renderDOM()` (Around Line 109):**

```javascript
                <div class="ejsolid-control-group ejsolid-file-actions">
                    <input type="file" class="ejs-file-input" accept=".obj,.json" style="display: none" />
                    <button type="button" class="ejs-upload-trigger">Upload Data</button>
                    <button type="button" class="ejs-download-data">Download Data</button>
                </div>

```

---

### 2. Safeguard Event Listeners in `bindEvents()`

**Reasoning:** In `mini` mode, many DOM elements (like range sliders, color pickers, download buttons) do not exist. We must check for their existence before attaching event listeners to avoid throwing errors. We also update the file upload logic here to handle JSON parsing.

**Modify `bindEvents()` (Replace from Line 159 to the end of the method):**

```javascript
  bindEvents() {
    // Face Color Inputs
    this.config.sides.forEach(s => {
      const txt = this.container.querySelector(`.hex-${s}`);
      const clr = this.container.querySelector(`.clr-${s}`);
      // Only bind if elements exist (Main mode)
      if (txt && clr) {
        txt.oninput = () => { clr.value = txt.value; this.draw(); };
        clr.oninput = () => { txt.value = clr.value; this.draw(); };
      }
    });

    // File Upload
    if (this.dom.uploadBtn) this.dom.uploadBtn.onclick = () => this.dom.fileInput?.click();
    if (this.dom.fileInput) {
      this.dom.fileInput.onchange = e => {
        const file = e.target.files[0];
        if (!file) return;
        
        const reader = new FileReader();
        reader.onload = ev => {
          if (file.name.toLowerCase().endsWith('.json')) {
            // Handle JSON import
            try {
              const jsonData = JSON.parse(ev.target.result);
              
              // Restore state
              if (jsonData.state) Object.assign(this.state, jsonData.state);
              
              // Restore UI inputs if they exist in the current DOM mode
              if (this.dom.canvasNum && jsonData.canvasSize) {
                this.dom.canvasNum.value = jsonData.canvasSize;
                if (this.dom.canvasRange) this.dom.canvasRange.value = jsonData.canvasSize;
              }
              if (this.dom.contentNum && jsonData.contentSize) {
                this.dom.contentNum.value = jsonData.contentSize;
                if (this.dom.contentRange) this.dom.contentRange.value = jsonData.contentSize;
              }
              if (this.dom.opacityNum && jsonData.opacity) {
                this.dom.opacityNum.value = jsonData.opacity;
                if (this.dom.opacityRange) this.dom.opacityRange.value = jsonData.opacity;
              }
              if (this.dom.strokeWidthNum && jsonData.strokeWidth) {
                this.dom.strokeWidthNum.value = jsonData.strokeWidth;
                if (this.dom.strokeWidthRange) this.dom.strokeWidthRange.value = jsonData.strokeWidth;
              }
              if (this.dom.strokeColorPicker && jsonData.strokeColor) {
                this.dom.strokeColorPicker.value = jsonData.strokeColor;
                if (this.dom.strokeColorHex) this.dom.strokeColorHex.value = jsonData.strokeColor;
              }
              if (this.dom.perspective && jsonData.perspective !== undefined) this.dom.perspective.checked = jsonData.perspective;
              if (this.dom.animToggle && jsonData.animate !== undefined) this.dom.animToggle.checked = jsonData.animate;
              if (this.dom.animTime && jsonData.animTime) {
                this.dom.animTime.value = jsonData.animTime;
                if (this.dom.animTimeRange) this.dom.animTimeRange.value = jsonData.animTime;
              }
              if (this.dom.animAngle && jsonData.animAngle) {
                this.dom.animAngle.value = jsonData.animAngle;
                if (this.dom.animAngleRange) this.dom.animAngleRange.value = jsonData.animAngle;
              }
              if (this.dom.frameInt && jsonData.frameInt) {
                this.dom.frameInt.value = jsonData.frameInt;
                if (this.dom.frameIntRange) this.dom.frameIntRange.value = jsonData.frameInt;
              }
              if (jsonData.colors) {
                Object.keys(jsonData.colors).forEach(s => {
                  const el = this.container.querySelector(`.hex-${s}`);
                  const clr = this.container.querySelector(`.clr-${s}`);
                  if (el) el.value = jsonData.colors[s];
                  if (clr) clr.value = jsonData.colors[s];
                });
              }
              this.state.parsedModel = null;
              this.draw();
            } catch (err) {
              console.error("EjSolid: Failed to parse uploaded JSON.", err);
            }
          } else {
            // Handle OBJ import
            this.state.objData = ev.target.result;
            this.state.parsedModel = null;
            this.draw();
          }
        };
        reader.readAsText(file);
      };
    }

    // Download SVG
    if (this.dom.downloadBtn) {
      this.dom.downloadBtn.onclick = () => {
        if (!this.state.lastSvg) return;
        const isAnim = this.dom.animToggle?.checked;
        const filename = `ejsolid_${isAnim ? 'animate' : 'static'}_${this.getTimestamp()}.svg`;

        const blob = new Blob([this.state.lastSvg], { type: 'image/svg+xml' });
        const url = URL.createObjectURL(blob);
        const a = document.createElement('a');
        a.href = url;
        a.download = filename;
        a.click();
        URL.revokeObjectURL(url);
      };
    }

    // Helper to sync range and number inputs and redraw
    const syncInputs = (rangeNode, numNode, isFloat, decimals) => {
      if (!rangeNode || !numNode) return; // Guard for mini mode
      const update = () => this.draw();
      rangeNode.oninput = () => {
        numNode.value = isFloat ? parseFloat(rangeNode.value).toFixed(decimals) : rangeNode.value;
        update();
      };
      numNode.oninput = () => {
        rangeNode.value = numNode.value;
        update();
      };
      numNode.onblur = () => {
        let val = parseFloat(numNode.value);
        if (isNaN(val)) val = parseFloat(rangeNode.value);
        numNode.value = isFloat ? val.toFixed(decimals) : Math.round(val);
        rangeNode.value = numNode.value;
        update();
      };
    };

    // Bind new animation inputs
    syncInputs(this.dom.animTimeRange, this.dom.animTime, true, 1);
    syncInputs(this.dom.animAngleRange, this.dom.animAngle, false, 0);
    syncInputs(this.dom.frameIntRange, this.dom.frameInt, true, 2);
    syncInputs(this.dom.canvasRange, this.dom.canvasNum, false, 0);
    syncInputs(this.dom.contentRange, this.dom.contentNum, false, 0);
    syncInputs(this.dom.opacityRange, this.dom.opacityNum, true, 1);
    syncInputs(this.dom.strokeWidthRange, this.dom.strokeWidthNum, true, 1);

    // Sync Stroke Color (Text + Picker)
    if (this.dom.strokeColorHex && this.dom.strokeColorPicker) {
      this.dom.strokeColorHex.oninput = () => {
        this.dom.strokeColorPicker.value = this.dom.strokeColorHex.value;
        this.draw();
      };
      this.dom.strokeColorPicker.oninput = () => {
        this.dom.strokeColorHex.value = this.dom.strokeColorPicker.value;
        this.draw();
      };
    }

    // Rotation Drag Interaction
    if (this.dom.svgContainer) {
      this.dom.svgContainer.onmousedown = e => {
        this.state.isDragging = true;
        this.state.lastX = e.clientX;
        this.state.lastY = e.clientY;
        this.state.startX = e.clientX; 
        this.state.startY = e.clientY; 
      };
    }
    
    window.addEventListener('mousemove', e => {
      // Use optional chaining for animToggle
      if (!this.state.isDragging || this.dom.animToggle?.checked) return;
      const dx = (e.clientX - this.state.lastX) * 0.01;
      const dy = (e.clientY - this.state.lastY) * 0.01;
      this.rotate(dx, dy);
      this.state.lastX = e.clientX;
      this.state.lastY = e.clientY;
      this.draw();
    });
    
    window.addEventListener('mouseup', e => {
      if (!this.state.isDragging) return;
      this.state.isDragging = false;

      if (this.dom.animToggle?.checked && this.dom.animAngle) {
        if (e.clientX !== this.state.startX || e.clientY !== this.state.startY) {
          const dx = e.clientX - this.state.startX;
          const dy = e.clientY - this.state.startY;
          const angle = Math.round((Math.atan2(dy, dx) * 180) / Math.PI);

          this.dom.animAngle.value = angle;
          if (this.dom.animAngleRange) this.dom.animAngleRange.value = angle;
          this.draw();
        }
      }
    });

    // Inputs update
    if (this.dom.perspective) this.dom.perspective.oninput = () => this.draw();
    
    if (this.dom.animToggle) {
      this.dom.animToggle.oninput = () => {
        this.draw();
        if (this.dom.animToggle.checked) {
          const svgElement = this.dom.svgContainer?.querySelector('svg');
          if (svgElement && typeof svgElement.setCurrentTime === 'function') {
            try {
              svgElement.setCurrentTime(0);
            } catch (e) {
              console.error('SVG SMIL control not supported or failed:', e);
            }
          }
        }
      };
    }

    // Set up download event listener for the aggregated JSON configuration
    if (this.dom.downloadDataBtn) {
      this.dom.downloadDataBtn.onclick = () => {
        const configData = {
          // Spread state data (which inherently includes objData).
          // Exclude bulky cache data explicitly.
          state: {
            ...this.state,
            parsedModel: undefined,
            lastSvg: undefined,
            rawJsonData: undefined
          },
          // Use optional chaining just in case for values
          canvasSize: this.dom.canvasNum?.value,
          contentSize: this.dom.contentNum?.value,
          opacity: this.dom.opacityNum?.value,
          strokeWidth: this.dom.strokeWidthNum?.value,
          strokeColor: this.dom.strokeColorPicker?.value,
          perspective: this.dom.perspective?.checked,
          animate: this.dom.animToggle?.checked,
          animTime: this.dom.animTime?.value,
          animAngle: this.dom.animAngle?.value,
          frameInt: this.dom.frameInt?.value,
          colors: {}
        };
        
        // Export polygon face side colors map
        this.config.sides.forEach(s => {
          const el = this.container.querySelector(`.hex-${s}`);
          if (el) configData.colors[s] = el.value;
        });

        const blob = new Blob([JSON.stringify(configData, null, 2)], { type: 'application/json' });
        const url = URL.createObjectURL(blob);
        const a = document.createElement('a');
        a.href = url;
        a.download = `ejsolid_data_${this.getTimestamp()}.json`;
        a.click();
        URL.revokeObjectURL(url);
      };
    }
  }

```
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

修正:
當mini模式時,initApp()以及draw()會因為沒有某些dom而出錯。

另,當導出svg動畫時,如果透明度小於1,要給g#front和g#back都加上stroke-linejoin=round。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。

代码: 全选

修正:
當mini模式時,initApp()以及draw()會因為沒有某些dom而出錯。

另,當導出svg動畫時,如果透明度小於1,要給g#front和g#back都加上stroke-linejoin=round。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

gemini pro

代码: 全选

以下是針對 `mini` 模式報錯修復以及 SVG 動畫導出屬性修正的具體修改方案。所有代碼與注釋均使用英文。

### 1. 修改 `initApp()` 方法

**修改原因:** 在 `mini` 模式下,許多控制面板的 DOM 元素並不存在。我們需要為所有 DOM 賦值操作加上安全檢查(Guard clauses),並同時將解析出的配置參數暫存至 `this.state` 中,以便 `draw()` 方法在沒有 DOM 的情況下依然能獲取正確的數值。

**請將 `initApp()` 方法替換為以下代碼:**

```javascript
  initApp() {
    if (this.mode === 'mini') {
      try {
        const jsonData = JSON.parse(this.state.rawJsonData || "{}");
        
        // Safely restore basic state properties
        if (jsonData.state) {
          Object.assign(this.state, jsonData.state);
        }
        
        // Cache configuration values into state for mini mode fallback fallback
        if (jsonData.canvasSize) this.state.canvasSize = jsonData.canvasSize;
        if (jsonData.contentSize) this.state.contentSize = jsonData.contentSize;
        if (jsonData.opacity) this.state.opacity = jsonData.opacity;
        if (jsonData.strokeWidth) this.state.strokeWidth = jsonData.strokeWidth;
        if (jsonData.strokeColor) this.state.strokeColor = jsonData.strokeColor;
        if (jsonData.perspective !== undefined) this.state.perspective = jsonData.perspective;
        if (jsonData.animate !== undefined) this.state.animate = jsonData.animate;
        if (jsonData.animTime) this.state.animTime = jsonData.animTime;
        if (jsonData.animAngle) this.state.animAngle = jsonData.animAngle;
        if (jsonData.frameInt) this.state.frameInt = jsonData.frameInt;

        // Safely update DOM controls only if they exist (Main mode support)
        if (this.dom.canvasNum && jsonData.canvasSize) this.dom.canvasNum.value = jsonData.canvasSize;
        if (this.dom.canvasRange && jsonData.canvasSize) this.dom.canvasRange.value = jsonData.canvasSize;
        if (this.dom.contentNum && jsonData.contentSize) this.dom.contentNum.value = jsonData.contentSize;
        if (this.dom.contentRange && jsonData.contentSize) this.dom.contentRange.value = jsonData.contentSize;
        if (this.dom.opacityNum && jsonData.opacity) this.dom.opacityNum.value = jsonData.opacity;
        if (this.dom.opacityRange && jsonData.opacity) this.dom.opacityRange.value = jsonData.opacity;
        if (this.dom.strokeWidthNum && jsonData.strokeWidth) this.dom.strokeWidthNum.value = jsonData.strokeWidth;
        if (this.dom.strokeWidthRange && jsonData.strokeWidth) this.dom.strokeWidthRange.value = jsonData.strokeWidth;
        if (this.dom.strokeColorPicker && jsonData.strokeColor) this.dom.strokeColorPicker.value = jsonData.strokeColor;
        if (this.dom.strokeColorHex && jsonData.strokeColor) this.dom.strokeColorHex.value = jsonData.strokeColor;
        if (this.dom.perspective && jsonData.perspective !== undefined) this.dom.perspective.checked = jsonData.perspective;
        if (this.dom.animToggle && jsonData.animate !== undefined) this.dom.animToggle.checked = jsonData.animate;
        if (this.dom.animTime && jsonData.animTime) this.dom.animTime.value = jsonData.animTime;
        if (this.dom.animTimeRange && jsonData.animTime) this.dom.animTimeRange.value = jsonData.animTime;
        if (this.dom.animAngle && jsonData.animAngle) this.dom.animAngle.value = jsonData.animAngle;
        if (this.dom.animAngleRange && jsonData.animAngle) this.dom.animAngleRange.value = jsonData.animAngle;
        if (this.dom.frameInt && jsonData.frameInt) this.dom.frameInt.value = jsonData.frameInt;
        if (this.dom.frameIntRange && jsonData.frameInt) this.dom.frameIntRange.value = jsonData.frameInt;

        if (jsonData.colors) {
          Object.keys(jsonData.colors).forEach(s => {
            const txt = this.container.querySelector(`.hex-${s}`);
            const clr = this.container.querySelector(`.clr-${s}`);
            if (txt) txt.value = jsonData.colors[s];
            if (clr) clr.value = jsonData.colors[s];
          });
        }
      } catch (err) {
        console.error("EjSolid: Mini mode initialization failed.", err);
      }
    }
    this.draw();
  }

```

---

### 2. 修改 `draw()` 方法中的參數讀取部分

**修改原因:** 原代碼直接讀取 `this.dom.xxx.value`,在 `mini` 模式下會因為找不到對象而拋出錯誤。此處改為優先讀取 DOM,若不存在則回退讀取 `this.state` 或默認值。

**請將 `draw()` 方法開頭提取參數的部分修改為:**

```javascript
    // Safely extract configuration values from DOM or fallback to state/defaults for mini mode
    const canvasSize = this.dom.canvasNum ? parseInt(this.dom.canvasNum.value) : (this.state.canvasSize || 500);
    const contentSize = this.dom.contentNum ? parseInt(this.dom.contentNum.value) : (this.state.contentSize || 400);
    const opacity = this.dom.opacityNum ? parseFloat(this.dom.opacityNum.value) : (this.state.opacity !== undefined ? this.state.opacity : 1.0);
    const strokeWidth = this.dom.strokeWidthNum ? parseFloat(this.dom.strokeWidthNum.value) : (this.state.strokeWidth !== undefined ? this.state.strokeWidth : 1.0);
    const strokeColor = this.dom.strokeColorPicker ? this.dom.strokeColorPicker.value : (this.state.strokeColor || '#000000');
    const isPerspective = this.dom.perspective ? this.dom.perspective.checked : (this.state.perspective || false);
    const isAnimate = this.dom.animToggle ? this.dom.animToggle.checked : (this.state.animate || false);
    const animTime = this.dom.animTime ? parseFloat(this.dom.animTime.value) : (this.state.animTime || 4.0);
    const animAngle = this.dom.animAngle ? parseInt(this.dom.animAngle.value) : (this.state.animAngle || 0);
    const frameInt = this.dom.frameInt ? parseFloat(this.dom.frameInt.value) : (this.state.frameInt || 0.04);

```

---

### 3. 修改 `draw()` 方法中生成 SVG 動畫圖層與 DOM 渲染部分

**修改原因:** 1. 當透明度小於 1 時(即進入 `splitOpacity` 邏輯區塊),為導出的動畫分組 `g#back` 和 `g#front` 加上 `stroke-linejoin="round"` 屬性。
2. 結尾處更新 `innerHTML` 和 `fileSize` 時加上 DOM 節點存在性檢查,避免在 `mini` 模式下崩潰。

**請將 `draw()` 方法後半部分對應區塊替換為:**

```javascript
    // To ensure backfaces are rendered behind frontfaces
    if (splitOpacity) {
      // Added stroke-linejoin="round" to both front and back groups when opacity < 1
      let backSvg = `  <g id="back" stroke-linejoin="round">\n`;
      let frontSvg = `  <g id="front" stroke-linejoin="round">\n`;

      polys.forEach((p, i) => {
        const animP = animPolysData[i];

        backSvg += `    <use href="#${animP.id}">\n`;
        animP.backSets.forEach(setTag => {
          backSvg += `      ${setTag}\n`;
        });
        backSvg += `    </use>\n`;

        frontSvg += `    <use href="#${animP.id}">\n`;
        animP.frontSets.forEach(setTag => {
          frontSvg += `      ${setTag}\n`;
        });
        frontSvg += `    </use>\n`;
      });

      backSvg += `  </g>\n`;
      frontSvg += `  </g>\n`;
      svg += backSvg + frontSvg;
    }

    svg += `</svg>`;

    // Safely update DOM container and file size text if elements exist
    if (this.dom.svgContainer) {
      this.dom.svgContainer.innerHTML = svg;
    }
    this.state.lastSvg = svg;
    if (this.dom.fileSize) {
      this.dom.fileSize.textContent = `File Size: ${new Blob([svg]).size} Bytes`;
    }

```
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

把draw()裡面,跟dom.value拿數據的,全部改成跟this.configData拿數據,所有dom輸入框的值改動後,首先要把值寫入this.configData中。
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

修正:
一,當左側輸入框的值改變時,應先把值賦給this.cinfig,其它函式(尤其是draw())應該從this.config取值,而不是從dom.value。

二,當導出json時,應只包含this.config和this.state。在upload data中,應允許上傳json格式。

三,mini模式仍然不行,在bindEvents中,mini模式因為沒有某些dom而出錯。檢查其它函式是否也會因為沒有dom而出錯。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。

代码: 全选

修正:
一,當左側輸入框的值改變時,應先把值賦給this.cinfig,其它函式(尤其是draw())應該從this.config取值,而不是從dom.value。

二,當導出json時,應只包含this.config和this.state。在upload data中,應允許上傳json格式。

三,mini模式仍然不行,在bindEvents中,mini模式因為沒有某些dom而出錯。檢查其它函式是否也會因為沒有dom而出錯。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。
附件
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(36.81 KiB) 已下载 19 次
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

gemini pro要睡到8:52:

代码: 全选

Here are the necessary modifications to meet all your requirements. The code has been refactored to treat `this.config` as the single source of truth, export/import JSON correctly, and safely handle missing DOM elements in `mini` mode.

### 1. Update `constructor` (Initialize UI defaults in `this.config`)

Add the default UI values directly into `this.config` so they are immediately available.

```javascript
  constructor(containerSelector) {
    this.container = typeof containerSelector === 'string' ? document.querySelector(containerSelector) : containerSelector;
    if (!this.container) return;

    // Properties initialization
    this.mode = this.container.getAttribute('mode') || 'main';
    this.state = {
      rotMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1],
      lastSvg: '',
      isDragging: false,
      lastX: 0,
      lastY: 0,
      objData: `... (keep your existing obj string here) ...`,
      parsedModel: null, 
      rawJsonData: this.container.textContent.trim() 
    };

    // Requirement 1: Store all UI settings in this.config
    this.config = {
      sides: [3, 4, 5, 6, 8, 10],
      defaultColors: { 3: '#00b4d8', 4: '#48cae4', 5: '#90e0ef', 6: '#0077b6', 8: '#023e8a', 10: '#03045e' },
      labels: { 3: 'Triangle', 4: 'Square', 5: 'Pentagon', 6: 'Hexagon', 8: 'Octagon', 10: 'Decagon' },
      canvasSize: 480,
      contentSize: 360,
      opacity: 0.7,
      strokeWidth: 1.5,
      strokeColor: '#03045e',
      perspective: false,
      animate: false,
      animTime: 7.0,
      animAngle: 36,
      frameInt: 0.25
    };

    // Lifecycle methods called in order
    this.injectCSS();
    this.renderDOM();
    this.cacheDOM();
    this.bindEvents();
    this.initApp();
  }

```

### 2. Update `renderDOM` (Support JSON upload)

In your `renderDOM` function (under the main mode `else` block), update the file input's `accept` attribute to allow JSON files.

```html
<input type="file" class="ejs-file-input" accept=".obj,.json" style="display: none" />

```

### 3. Add `syncDOM` Method

Add this new helper method to the class to safely update the DOM whenever `this.config` is updated (e.g., after loading a JSON file).

```javascript
  /**
   * Synchronizes the DOM inputs with the current values in this.config
   */
  syncDOM() {
    if (this.dom.canvasNum) this.dom.canvasNum.value = this.config.canvasSize;
    if (this.dom.canvasRange) this.dom.canvasRange.value = this.config.canvasSize;
    if (this.dom.contentNum) this.dom.contentNum.value = this.config.contentSize;
    if (this.dom.contentRange) this.dom.contentRange.value = this.config.contentSize;
    if (this.dom.opacityNum) this.dom.opacityNum.value = this.config.opacity;
    if (this.dom.opacityRange) this.dom.opacityRange.value = this.config.opacity;
    if (this.dom.strokeWidthNum) this.dom.strokeWidthNum.value = this.config.strokeWidth;
    if (this.dom.strokeWidthRange) this.dom.strokeWidthRange.value = this.config.strokeWidth;
    if (this.dom.strokeColorHex) this.dom.strokeColorHex.value = this.config.strokeColor;
    if (this.dom.strokeColorPicker) this.dom.strokeColorPicker.value = this.config.strokeColor;
    if (this.dom.perspective) this.dom.perspective.checked = this.config.perspective;
    if (this.dom.animToggle) this.dom.animToggle.checked = this.config.animate;
    if (this.dom.animTime) this.dom.animTime.value = this.config.animTime;
    if (this.dom.animTimeRange) this.dom.animTimeRange.value = this.config.animTime;
    if (this.dom.animAngle) this.dom.animAngle.value = this.config.animAngle;
    if (this.dom.animAngleRange) this.dom.animAngleRange.value = this.config.animAngle;
    if (this.dom.frameInt) this.dom.frameInt.value = this.config.frameInt;
    if (this.dom.frameIntRange) this.dom.frameIntRange.value = this.config.frameInt;

    this.config.sides.forEach(s => {
      const txt = this.container.querySelector(`.hex-${s}`);
      const clr = this.container.querySelector(`.clr-${s}`);
      if (txt) txt.value = this.config.defaultColors[s];
      if (clr) clr.value = this.config.defaultColors[s];
    });
  }

```

### 4. Update `bindEvents`

Replace your existing `bindEvents()` completely with this. It includes null-checks for `mini` mode, updates `this.config` first, and handles `.json` file imports/exports correctly.

```javascript
  bindEvents() {
    // Face Color Inputs
    this.config.sides.forEach(s => {
      const txt = this.container.querySelector(`.hex-${s}`);
      const clr = this.container.querySelector(`.clr-${s}`);
      if (txt && clr) {
        txt.oninput = () => { 
          clr.value = txt.value; 
          this.config.defaultColors[s] = txt.value; 
          this.draw(); 
        };
        clr.oninput = () => { 
          txt.value = clr.value; 
          this.config.defaultColors[s] = clr.value; 
          this.draw(); 
        };
      }
    });

    // File Upload (Requirement 2 & 3: Safe DOM check & JSON support)
    if (this.dom.uploadBtn) {
      this.dom.uploadBtn.onclick = () => this.dom.fileInput.click();
    }
    
    if (this.dom.fileInput) {
      this.dom.fileInput.onchange = e => {
        const file = e.target.files[0];
        if (!file) return;
        
        const reader = new FileReader();
        reader.onload = ev => {
          if (file.name.toLowerCase().endsWith('.json')) {
            try {
              const data = JSON.parse(ev.target.result);
              if (data.config) Object.assign(this.config, data.config);
              if (data.state && data.state.objData) this.state.objData = data.state.objData;
              this.state.parsedModel = null;
              this.syncDOM();
              this.draw();
            } catch (err) {
              console.error("EjSolid: Invalid JSON file.");
            }
          } else {
            this.state.objData = ev.target.result;
            this.state.parsedModel = null;
            this.draw();
          }
        };
        reader.readAsText(file);
        e.target.value = ''; // Reset input so the same file can be uploaded again
      };
    }

    // Download SVG
    if (this.dom.downloadBtn) {
      this.dom.downloadBtn.onclick = () => {
        if (!this.state.lastSvg) return;
        const filename = `ejsolid_${this.config.animate ? 'animate' : 'static'}_${this.getTimestamp()}.svg`;

        const blob = new Blob([this.state.lastSvg], { type: 'image/svg+xml' });
        const url = URL.createObjectURL(blob);
        const a = document.createElement('a');
        a.href = url;
        a.download = filename;
        a.click();
        URL.revokeObjectURL(url);
      };
    }

    // Helper to sync range/number inputs to this.config safely
    const syncInputs = (rangeNode, numNode, configKey, isFloat, decimals) => {
      const updateConfig = (val) => {
        let parsed = isFloat ? parseFloat(val) : parseInt(val, 10);
        if (isNaN(parsed)) parsed = this.config[configKey];
        this.config[configKey] = parsed;
        this.draw();
      };

      if (rangeNode) {
        rangeNode.oninput = () => {
          if (numNode) numNode.value = isFloat ? parseFloat(rangeNode.value).toFixed(decimals) : rangeNode.value;
          updateConfig(rangeNode.value);
        };
      }
      
      if (numNode) {
        numNode.oninput = () => {
          if (rangeNode) rangeNode.value = numNode.value;
          updateConfig(numNode.value);
        };
        numNode.onblur = () => {
          let val = parseFloat(numNode.value);
          if (isNaN(val) && rangeNode) val = parseFloat(rangeNode.value);
          const finalVal = isFloat ? val.toFixed(decimals) : Math.round(val);
          numNode.value = finalVal;
          if (rangeNode) rangeNode.value = finalVal;
          updateConfig(finalVal);
        };
      }
    };

    // Bind inputs to config keys
    syncInputs(this.dom.animTimeRange, this.dom.animTime, 'animTime', true, 1);
    syncInputs(this.dom.animAngleRange, this.dom.animAngle, 'animAngle', false, 0);
    syncInputs(this.dom.frameIntRange, this.dom.frameInt, 'frameInt', true, 2);
    syncInputs(this.dom.canvasRange, this.dom.canvasNum, 'canvasSize', false, 0);
    syncInputs(this.dom.contentRange, this.dom.contentNum, 'contentSize', false, 0);
    syncInputs(this.dom.opacityRange, this.dom.opacityNum, 'opacity', true, 1);
    syncInputs(this.dom.strokeWidthRange, this.dom.strokeWidthNum, 'strokeWidth', true, 1);

    // Sync Stroke Color
    if (this.dom.strokeColorHex) {
      this.dom.strokeColorHex.oninput = () => {
        if (this.dom.strokeColorPicker) this.dom.strokeColorPicker.value = this.dom.strokeColorHex.value;
        this.config.strokeColor = this.dom.strokeColorHex.value;
        this.draw();
      };
    }
    if (this.dom.strokeColorPicker) {
      this.dom.strokeColorPicker.oninput = () => {
        if (this.dom.strokeColorHex) this.dom.strokeColorHex.value = this.dom.strokeColorPicker.value;
        this.config.strokeColor = this.dom.strokeColorPicker.value;
        this.draw();
      };
    }

    // Rotation Drag Interaction
    if (this.dom.svgContainer) {
      this.dom.svgContainer.onmousedown = e => {
        this.state.isDragging = true;
        this.state.lastX = e.clientX;
        this.state.lastY = e.clientY;
        this.state.startX = e.clientX;
        this.state.startY = e.clientY;
      };
    }
    
    window.addEventListener('mousemove', e => {
      if (!this.state.isDragging || this.config.animate) return;
      const dx = (e.clientX - this.state.lastX) * 0.01;
      const dy = (e.clientY - this.state.lastY) * 0.01;
      this.rotate(dx, dy);
      this.state.lastX = e.clientX;
      this.state.lastY = e.clientY;
      this.draw();
    });
    
    window.addEventListener('mouseup', e => {
      if (!this.state.isDragging) return;
      this.state.isDragging = false;

      // Update rotation angle based on swipe vector ONLY when animating
      if (this.config.animate) {
        if (e.clientX !== this.state.startX || e.clientY !== this.state.startY) {
          const dx = e.clientX - this.state.startX;
          const dy = e.clientY - this.state.startY;
          const angle = Math.round((Math.atan2(dy, dx) * 180) / Math.PI);
          this.config.animAngle = angle;
          this.syncDOM();
          this.draw();
        }
      }
    });

    // Perspective / Anim toggles
    if (this.dom.perspective) {
      this.dom.perspective.oninput = () => {
        this.config.perspective = this.dom.perspective.checked;
        this.draw();
      };
    }

    if (this.dom.animToggle) {
      this.dom.animToggle.oninput = () => {
        this.config.animate = this.dom.animToggle.checked;
        this.draw();
        if (this.config.animate) {
          const svgElement = this.dom.svgContainer.querySelector('svg');
          if (svgElement && typeof svgElement.setCurrentTime === 'function') {
            try {
              svgElement.setCurrentTime(0);
            } catch (e) {
              console.error('SVG SMIL control not supported or failed:', e);
            }
          }
        }
      };
    }

    // Download JSON (Requirement 2: only export this.config and this.state)
    if (this.dom.downloadDataBtn) {
      this.dom.downloadDataBtn.onclick = () => {
        const exportData = {
          config: this.config,
          state: {
            objData: this.state.objData
          }
        };

        const blob = new Blob([JSON.stringify(exportData, null, 2)], { type: 'application/json' });
        const url = URL.createObjectURL(blob);
        const a = document.createElement('a');
        a.href = url;
        a.download = `ejsolid_data_${this.getTimestamp()}.json`;
        a.click();
        URL.revokeObjectURL(url);
      };
    }
  }

```

### 5. Update `initApp`

Replace `initApp` to initialize values exclusively to `this.config` and then call the new `this.syncDOM()`.

```javascript
  initApp() {
    if (this.mode === 'mini') {
      try {
        const jsonData = JSON.parse(this.state.rawJsonData || "{}");
        if (jsonData.config) Object.assign(this.config, jsonData.config);
        if (jsonData.state && jsonData.state.objData) this.state.objData = jsonData.state.objData;
      } catch (e) {
        console.error("EjSolid: Failed to process mini-mode inline configuration.", e);
      }
    }
    
    // Sync UI to match the current this.config data
    this.syncDOM();

    // Erase stale models and invoke initial frame rendering
    this.state.parsedModel = null;
    this.draw();
  }

```

### 6. Update `draw`

Replace the entire variables mapping block at the top of `draw()` to pull values straight from `this.config` instead of the DOM, ensuring mini mode works properly.

**Replace this block inside `draw()`:**

```javascript
    // Fetch dynamic sizes from DOM
    const size = parseInt(this.dom.canvasNum.value) || 480;
    const contentSize = parseInt(this.dom.contentNum.value) || 360;
    const scale = contentSize / (maxRadius * 2);
    const offset = size / 2;

    const op = parseFloat(this.dom.opacityNum.value);
    const sw = parseFloat(this.dom.strokeWidthNum.value);
    const strokeColor = this.dom.strokeColorPicker.value;

    // Project vertices for the current static frame
    const projected = vertices.map(v => {
      const x = v[0] - cx,
        y = v[1] - cy,
        z = v[2] - cz;
      const rx = x * this.state.rotMatrix[0] + y * this.state.rotMatrix[1] + z * this.state.rotMatrix[2];
      const ry = x * this.state.rotMatrix[3] + y * this.state.rotMatrix[4] + z * this.state.rotMatrix[5];
      const rz = x * this.state.rotMatrix[6] + y * this.state.rotMatrix[7] + z * this.state.rotMatrix[8];
      const f = this.dom.perspective.checked ? 4 / (4 - rz) : 1;

```

**With this code:**

```javascript
    // Fetch dynamic sizes directly from config
    const size = this.config.canvasSize;
    const contentSize = this.config.contentSize;
    const scale = contentSize / (maxRadius * 2);
    const offset = size / 2;

    const op = this.config.opacity;
    const sw = this.config.strokeWidth;
    const strokeColor = this.config.strokeColor;

    // Project vertices for the current static frame
    const projected = vertices.map(v => {
      const x = v[0] - cx, y = v[1] - cy, z = v[2] - cz;
      const rx = x * this.state.rotMatrix[0] + y * this.state.rotMatrix[1] + z * this.state.rotMatrix[2];
      const ry = x * this.state.rotMatrix[3] + y * this.state.rotMatrix[4] + z * this.state.rotMatrix[5];
      const rz = x * this.state.rotMatrix[6] + y * this.state.rotMatrix[7] + z * this.state.rotMatrix[8];
      const f = this.config.perspective ? 4 / (4 - rz) : 1;

```

**Next, slightly lower in `draw()`, replace these specific lines to read from `this.config`:**

```javascript
    // Find this line:
    const doAnim = this.dom.animToggle.checked;
    // Replace with:
    const doAnim = this.config.animate;

    // Find these lines inside the `if (doAnim)` block:
      const duration = parseFloat(this.dom.animTime.value) || 7.0;
      const angleDeg = parseInt(this.dom.animAngle.value) || 0;
      const frameInterval = parseFloat(this.dom.frameInt.value) || 0.25;
    // Replace with:
      const duration = this.config.animTime;
      const angleDeg = this.config.animAngle;
      const frameInterval = this.config.frameInt;

    // Find this line inside the loop over totalFrames (where it calculates frameProjected):
          const f = this.dom.perspective.checked ? 4 / (4 - rz) : 1;
    // Replace with:
          const f = this.config.perspective ? 4 / (4 - rz) : 1;

    // Find this line inside the polygon string builder:
      const fill = this.container.querySelector(`.hex-${p.sides}`)?.value || '#ccc';
    // Replace with:
      const fill = this.config.defaultColors[p.sides] || '#ccc';

    // Find this line inside the polygon builder loop (anim variables mapping):
        const durationStr = (parseFloat(this.dom.animTime.value) || 7.0).toFixed(1);
    // Replace with:
        const durationStr = this.config.animTime.toFixed(1);

```
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

改進:
當導出json時,要導出this.state的所有數據。當導入時,也要讀取這些數據。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。


gemini thinking:

代码: 全选

這裡是用於完整導出與導入 `this.state` 所有數據的修改方案。所有程式碼與註釋均已轉換為英文。

### 1. 修改 `bindEvents` 中的 JSON 導入邏輯 (File Input `onchange`)

更新檔案上傳事件,使用 `Object.assign` 將 JSON 中的整個 `state` 物件同步到 `this.state` 中。

```javascript
// Inside bindEvents() -> fileInput.onchange reader.onload:
if (file.name.toLowerCase().endsWith('.json')) {
  try {
    const data = JSON.parse(ev.target.result);
    if (data.config) Object.assign(this.config, data.config);
    
    // Modification: Import all data from the saved state object
    if (data.state) Object.assign(this.state, data.state);
    
    this.syncDOM();
    this.draw();
  } catch (err) {
    console.error("EjSolid: Invalid JSON file.", err);
  }
}

```

### 2. 修改 `bindEvents` 中的 JSON 導出邏輯 (`downloadDataBtn.onclick`)

更新資料下載事件,直接將整個 `this.state` 放入導出的物件中。

```javascript
// Inside bindEvents() -> downloadDataBtn.onclick:
if (this.dom.downloadDataBtn) {
  this.dom.downloadDataBtn.onclick = () => {
    // Modification: Export all fields from both config and state
    const exportData = {
      config: this.config,
      state: this.state
    };

    const blob = new Blob([JSON.stringify(exportData, null, 2)], { type: 'application/json' });
    const url = URL.createObjectURL(blob);
    const a = document.createElement('a');
    a.href = url;
    a.download = `ejsolid_data_${this.getTimestamp()}.json`;
    a.click();
    URL.revokeObjectURL(url);
  };
}

```

### 3. 修改 `initApp` 中的 Mini 模式行內 JSON 解析邏輯

確保在 `mini` 模式下解析 HTML 容器內容時,也能完整讀取 `state` 的所有數據。

```javascript
// Inside initApp():
if (this.mode === 'mini') {
  try {
    const jsonData = JSON.parse(this.state.rawJsonData || "{}");
    if (jsonData.config) Object.assign(this.config, jsonData.config);
    
    // Modification: Load all state properties from inline JSON data
    if (jsonData.state) Object.assign(this.state, jsonData.state);
  } catch (e) {
    console.error("EjSolid: Failed to process mini-mode inline configuration.", e);
  }
}

```
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

修正:
一,當導出json時,應使其壓縮。

二,當處於mini模式時,瀏覽器會出現警告「Unexpected value \"7.0s\" parsing dur attribute,查找原因。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。

代码: 全选

製製作此修正前,先分析 **Mini 模式下出現 `Unexpected value "7.0s" parsing dur attribute` 警告的原因**:
在原本的程式碼中,`durationStr` 是由 `parseFloat(this.dom.animTime.value)` 計算而來。然而在 `mini` 模式下,左側控制面板的 DOM(如 `this.dom.animTime`)並不存在。如果直接讀取 `this.dom.animTime.value` 會拋出錯誤;若先前做過非空檢查而將其設為預設值,在某些地方(例如動畫尚未啟用、或 `this.config.animTime` 讀取到 `undefined` / `NaN` 時),傳入 SVG 屬性的 `dur` 字串可能變成了 `"NaNs"` 或未經正確轉型的格式,導致瀏覽器解析 SVG 失敗並發出警告。
另外,SVG SMIL `dur` 屬性中,秒數與 `s` 單位之間**不應有不必要的空格或多餘的小數點(如果不需要)**。最安全的做法是直接從 `this.config.animTime` 確保取得有效的浮點數,並加上 `s`。

以下是需要修改的所有地方(程式碼與註釋均維持英文):

### 1. 修改 JSON 導出邏輯(去除空格進行壓縮)

將 `bindEvents` 中 `downloadDataBtn.onclick` 裡面的 `JSON.stringify(exportData, null, 2)` 修改為 `JSON.stringify(exportData)`,這會移除所有換行與空格達到壓縮效果。

```javascript
// Inside bindEvents() -> downloadDataBtn.onclick:
if (this.dom.downloadDataBtn) {
  this.dom.downloadDataBtn.onclick = () => {
    const exportData = {
      config: this.config,
      state: this.state
    };

    // Modification: Compress the JSON string by removing indentation and spaces
    const blob = new Blob([JSON.stringify(exportData)], { type: 'application/json' });
    const url = URL.createObjectURL(blob);
    const a = document.createElement('a');
    a.href = url;
    a.download = `ejsolid_data_${this.getTimestamp()}.json`;
    a.click();
    URL.revokeObjectURL(url);
  };
}

```

### 2. 修改 `draw` 函式中的 `durationStr` 解析邏輯(解決 Mini 模式警告)

確保在 `draw()` 函式內部計算 `durationStr` 時,完全不依賴 DOM,而是直接從已被安全初始化的 `this.config.animTime` 讀取並轉換。

```javascript
// Inside draw() -> inside the polygon animation string builder block:
polys.forEach((p, i) => {
  // ... existing code ...
  
  if (doAnim) {
    // Modification: Safely parse duration from config as a fallback float to prevent "NaNs" or malformed strings in mini mode
    const animDuration = parseFloat(this.config.animTime);
    const durationStr = (!isNaN(animDuration) && animDuration > 0) ? `${animDuration.toFixed(1)}s` : '7.0s';
    
    // ... use durationStr in your animate / animateTransform tags below ...
  }
});

```

*(注意:在拼接 SVG 字串時,請確保 `<animate dur="${durationStr}" ... />` 中不需要再手動外加 `s`,因為上面的 `durationStr` 已經包含 `s` 了。)*
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

當導出json時,lastSvg的值裡有很多\",當我把它放進mini模式的innerHTML,通過它傳入時,這些部分的填入就會發出警告。我認為可能要把「\\"」替換掉。不知是否正確?不知是否還有其它解決辦法?或有可能是其它問題?


gemini thinking:

代码: 全选

### 警告原因分析(Requirement 2)

當您將導出的 JSON 資料直接放入 `mini` 模式的 HTML 容器(或是透過 `innerHTML` 填入)時,**HTML 解析器(HTML Parser)並不知道這是一段 JSON 字串**。它會依序掃描文字,當它看到 `lastSvg` 欄位值裡面包涵的 `<svg>` 與 `<animate>` 等標籤時,會誤以為它們是真正的 HTML/SVG 元素並進行解析。

由於 HTML 屬性並不支援像 JavaScript/JSON 那樣的反斜線轉義(Backslash Escaping),HTML 解析器會把 `dur=\"7.0s\"` 中的反斜線當成屬性值的一部分,導致瀏覽器最終讀取到的 `dur` 屬性值字串變成了真實的 `\"7.0s\"`。這使 SVG 的動畫引擎(SMIL)無法正確識別時間格式,因而拋出 `Unexpected value \"7.0s\" parsing dur attribute` 警告。

### 最佳解決方案

`lastSvg`(以及 `parsedModel`、`rawJsonData`)純粹是程式執行時產生的**快取與衍生資料**。每當應用程式初始化或任何數值改變時,`this.draw()` 函式都會根據 `this.config` 與 `this.state.objData` 重新即時運算並產生全新的 SVG。

因此,**在導出 JSON 時將這些衍生快取欄位排除**是最好的做法:

1. **徹底解決警告**:JSON 字串中不再包含任何隱含的 `<svg>` 標籤,HTML 解析器不會再被干擾。
2. **完美實現壓縮**:大幅縮減導出的 JSON 檔案體積(不儲存冗長的 SVG 字串)。

---

### 所需修改的地方 (Modifications)

#### 1. 修改 `bindEvents` 中的 JSON 導出邏輯

更新 `downloadDataBtn.onclick` 事件。在將 `this.state` 序列化前,先複製一份並排除 `lastSvg`、`parsedModel` 與 `rawJsonData`,同時移除 `JSON.stringify` 的縮排參數以達到壓縮效果。

```javascript
    // Inside bindEvents() -> downloadDataBtn.onclick:
    if (this.dom.downloadDataBtn) {
      this.dom.downloadDataBtn.onclick = () => {
        // Create a clean copy of the state excluding transient/cached properties.
        // This prevents the HTML parser from misinterpreting embedded SVG tags when embedded inline.
        const stateToExport = { ...this.state };
        delete stateToExport.lastSvg;
        delete stateToExport.parsedModel;
        delete stateToExport.rawJsonData;

        const exportData = {
          config: this.config,
          state: stateToExport
        };

        // Requirement 1: Compress the JSON string by removing all whitespace and indentation
        const blob = new Blob([JSON.stringify(exportData)], { type: 'application/json' });
        const url = URL.createObjectURL(blob);
        const a = document.createElement('a');
        a.href = url;
        a.download = `ejsolid_data_${this.getTimestamp()}.json`;
        a.click();
        URL.revokeObjectURL(url);
      };
    }

```
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

修正:
在上一個修改之後,當導入時,應從objData構建svg。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。




gemini thinking挺好用:

代码: 全选

因為我們在之前的修改中,為了避免 HTML 解析警告而從導出的 JSON 中移除了 `parsedModel` 和 `lastSvg`,當使用 `Object.assign(this.state, data.state)` 導入時,`data.state` 中不包含 `parsedModel` 欄位。這會導致原本舊的 `this.state.parsedModel` 快取依然殘留,使得 `this.draw()` 誤以為模型已經解析過,進而跳過了從新 `objData` 重新構建 SVG 的步驟。

為了修正這個問題,我們需要在導入 JSON 資料後,**明確將 `this.state.parsedModel` 設為 `null**`,以強制程式從導入的 `objData` 重新解析並構建 SVG。

以下是需要修改的地方:

### 修改 `bindEvents` 中的 JSON 導入邏輯 (File Input `onchange`)

請更新檔案上傳事件中的 JSON 解析區塊,加入清除快取的程式碼:

```javascript
// Inside bindEvents() -> fileInput.onchange reader.onload:
if (file.name.toLowerCase().endsWith('.json')) {
  try {
    const data = JSON.parse(ev.target.result);
    if (data.config) Object.assign(this.config, data.config);
    if (data.state) Object.assign(this.state, data.state);
    
    // Modification: Explicitly reset the cached model to force 
    // this.draw() to reconstruct the SVG from the newly imported objData
    this.state.parsedModel = null;
    
    this.syncDOM();
    this.draw();
  } catch (err) {
    console.error("EjSolid: Invalid JSON file.", err);
  }
}

```
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

ejsolid1941

完成了mini模式,完善json的導出。感謝gemini thinking!之前我如果沒有pro就用fast,現在覺得thinking可能還是比fast更好用一些。
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ejsolid1941.js
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Re: 正在開發新遊戲:星•球

帖子 ejsoon »

改進:
應把checkbox移至最右邊。對滑塊和數字輸入,文字輸入和取色,改成更為現代美觀的樣式。

只需給出所要修改的地方,所有的代碼和注釋都要使用英文。



gemini thinking很棒!

代码: 全选

Here are the target modifications for your `EjSolid` class. By updating the specific CSS definitions within the `injectCSS()` method, the checkboxes will cleanly shift to the right side of their containers using a CSS layout trick (`flex-direction: row-reverse`), and all sliders, inputs, and color pickers will transition to a sleek, modern, and polished design.

### Modified CSS Blocks inside `injectCSS()`

Replace the corresponding CSS rule sets inside your `styleSheet.innerText` template string with the following updated styles:

```javascript
/**
 * Injects the CSS styles into the document head.
 * Updated to move checkboxes to the right and modernize UI inputs.
 */
injectCSS() {
  if (document.getElementById('ejsolid-styles')) return;
  const styleSheet = document.createElement('style');
  styleSheet.id = 'ejsolid-styles';
  let beginCSS = '';
  if (this.mode === 'main') {
    beginCSS = `
      body, html { margin: 0; padding: 0; height: 100%; background-color: #f8f9fa; }
    `;
  }
  styleSheet.innerText =
    beginCSS +
    `
      /* ... Keeping wrapper, panel, and structural styles unchanged ... */

      /* Modernized Control Layout Grids */
      .ejsolid-row { 
        display: grid; 
        grid-template-columns: 1fr 130px 55px; 
        align-items: center; 
        gap: 12px; 
        padding: 2px 0;
      }
      .ejsolid-color-list { display: flex; flex-direction: column; gap: 8px; }
      .ejsolid-color-item { 
        display: grid; 
        grid-template-columns: 1fr 90px 32px; 
        align-items: center; 
        gap: 12px; 
        padding: 2px 0;
      }

      /* Modernized Text & Number Inputs */
      .ejsolid-wrapper input[type='text'],
      .ejsolid-wrapper input[type='number'] { 
        width: 100%; 
        padding: 6px 8px; 
        border: 1px solid #cbd5e1; 
        border-radius: 6px; 
        background-color: #f8fafc;
        color: #334155;
        font-size: 13px;
        outline: none;
        transition: all 0.2s ease-in-out;
        box-sizing: border-box;
      }
      .ejsolid-wrapper input[type='text']:focus,
      .ejsolid-wrapper input[type='number']:focus { 
        border-color: #3a86ff; 
        background-color: #ffffff;
        box-shadow: 0 0 0 3px rgba(58, 134, 255, 0.15);
      }

      /* Modernized Range Sliders */
      .ejsolid-wrapper input[type="range"] {
        -webkit-appearance: none;
        appearance: none;
        width: 100%;
        height: 6px;
        background: #e2e8f0;
        border-radius: 4px;
        outline: none;
        transition: background 0.2s;
      }
      .ejsolid-wrapper input[type="range"]::-webkit-slider-thumb {
        -webkit-appearance: none;
        appearance: none;
        width: 16px;
        height: 16px;
        border-radius: 50%;
        background: #3a86ff;
        cursor: pointer;
        box-shadow: 0 2px 4px rgba(0, 0, 0, 0.15);
        transition: transform 0.1s ease, background-color 0.2s ease;
      }
      .ejsolid-wrapper input[type="range"]::-webkit-slider-thumb:hover {
        transform: scale(1.2);
        background: #2563eb;
      }

      /* Modernized Round Color Pickers */
      .ejsolid-wrapper input[type='color'] { 
        border: none; 
        width: 32px; 
        height: 32px; 
        cursor: pointer; 
        background: none; 
        padding: 0;
        border-radius: 50%;
        overflow: hidden;
        box-shadow: 0 2px 5px rgba(0, 0, 0, 0.12);
        transition: transform 0.2s ease;
      }
      .ejsolid-wrapper input[type='color']::-webkit-color-swatch-wrapper {
        padding: 0;
      }
      .ejsolid-wrapper input[type='color']::-webkit-color-swatch {
        border: 1px solid #cbd5e1;
        border-radius: 50%;
      }
      .ejsolid-wrapper input[type='color']:hover {
        transform: scale(1.1);
      }

      /* Checkbox Container Shifted to the Far Right via Row-Reverse */
      .ejsolid-control-group label { 
        display: flex; 
        flex-direction: row-reverse; 
        justify-content: space-between; 
        align-items: center; 
        cursor: pointer; 
        user-select: none; 
        font-size: 14px; 
        color: #4a5568; 
        font-weight: 500;
        padding: 4px 0;
      }

      /* Styled Switch-Style Checkboxes */
      .ejsolid-control-group input[type="checkbox"] { 
        appearance: none; 
        -webkit-appearance: none; 
        width: 44px; 
        height: 24px; 
        background: #e2e8f0; 
        border-radius: 24px; 
        position: relative; 
        cursor: pointer; 
        outline: none; 
        transition: background 0.3s ease; 
        margin: 0; 
        flex-shrink: 0; 
      }
      .ejsolid-control-group input[type="checkbox"]::after { 
        content: ''; 
        position: absolute; 
        top: 2px; 
        left: 2px; 
        width: 20px; 
        height: 20px; 
        background: white; 
        border-radius: 50%; 
        transition: transform 0.3s ease; 
        box-shadow: 0 2px 4px rgba(0, 0, 0, 0.15); 
      }
      .ejsolid-control-group input[type="checkbox"]:checked { background: #3a86ff; }
      .ejsolid-control-group input[type="checkbox"]:checked::after { transform: translateX(20px); }

      /* ... Keeping mini-controls overlay and structural variations intact ... */
  `;
  document.head.appendChild(styleSheet);
}

```
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